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- 23-01-2015, added table and disclamer
Due to the Early Access status of the game this page is currently a work in progress. The content below is NOT fully implemented into the publicly released version and is subject to change.
There are currently several possibilities:
- This will most likely be a new addition to the Sandbox Mode. You will either get to choose which buffs the Enemies will get or the buffs will randomly be applied each level.
- Another possibility is that the longer you play in Sandbox Mode, the more buffs Enemies will get to counter the Agents, since they apparently are working on a Research system.
- A new Corporation (or old for the hardcore fans) is (re)introduced (for the final mission) called "Omni Corp".
WARNING: The following table contains major spoilers for the final release version and is also subject to change.
Do not expand if you want/like to be surprised!
|Neural Implants||Some Enemies are immune to KO.||Enemies are immune to any KO damage.|
|Electrical Interference||Some Enemies slow nearby Item Cooldowns.||Adds 3 turns to the item cooldowns of any agent within 7 tiles.|
|Utrasonic Echolocation||Some Enemies can see trhough cover.||Enemies can see Agents hiding behind cover.|
|Sprint Pads||Some Enemies have extra AP.||Enemies have 6 extra AP.|
|Peripheral Expansion||Some Enemies have 360 degree vision.||Enemies view with 360 degree radius.|
|Peripheral Inprovement||Some Enemies have 180 defree vision.||Enemies view with 180 degree radius.|
|Mainframe Attunement||Some Enemies have more AP.||Has more AP when firewall strength is higher.|
|Overtuned Reflexes||Some Enemies will shoot on sight.||Shoots agents immediately when seeing movement, skipping overwatch.|
|Recon Protocol||Some Enemies have longer patrol routes.||Enemies will patrol longer distances.|
|Ultraviolat Spectrometer||Some Enemies can see through Cloak.||some Enemies can spot Cloaked Agents.|
|Long Range Sensors||Some Enemies sporadically detect Agents.||Enemies periodically get an interest point on the closest Agent.|
|Enhanced Armor||Some Enemies have additional Armor.||Enemies will have 1 extra Armor.|
|Regenerative Nanocells||Some Enemies can not be killed.||Enemies will be KO'ed for 1 turn instead of being killed.|
|Improved Heart Monitor||Some Enemies have upgraded Heart Monitors.||Killed Enemies add +4 to Alarm Level. Cannot be disabled.|
|Consciousness Monitor||Some Enemies have Neural Monitors.||KO'ed enemies add +2 to Alarm Level.|