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ProgramsEdit

Programs are used by the Incognita AI to hack security devices, Augment Grafters, Nanofabs, Drones, Safes and pretty much any device with a firewall. There also exist programs for the sole purpose of generating PWR, which is needed for most hacking programs. To further aid your Agents, Miscellaneous programs can be purchased at Primary and Secondary Server Farms.


Hacking ProgramsEdit

Hacking programs are needed to break Firewalls on a variety of devices. When starting a new new game you get to choose one of three Hacking Programs: "Lockpick v1.0", "Parasite v1.0", "Rapier", "Mercenary", or "Golem". Additional Hacking Programs can be bought during Server Farm missions from the Gr@nd B@z@@r.

v1.11 Program Value* Cooldown PWR Effect
Program0025
Brimstone $450 - 3 Breaks 1 firewall. PASSIVE: +10% chance of DAEMON REVERSAL.
Icon-program-dagger
Dagger v1.0 $450 5 1 Breaks 3 firewalls.
Icon-program-dagger 2
Dagger v2.0 $650 4 3 Breaks 5 firewalls.
Programs0015
Datablast $400 - 3 Break 1 firewall on all devices within 5 tiles.
ProgramFeast
Feast $600 3 0

Breaks 4 firewalls. Installs 2 Daemons on use.

NOTICE: Has been removed from acquirable programs list in the game's code due to its broken synergy with Central's power generation.

Icon-program Flare
Flare $450 3 0 Breaks 4 firewalls. +1 to all firewalls on use.
Icon-program Golem
Golem $500 - 4 - 0 Breaks 2 FIREWALLS for 4 PWR. -1 PWR cost per turn. PWR cost resets when used.

Contingency Plan DLC Program

Icon-program-hammer
Hammer $600 3 5 Breaks 5 firewalls.
Icon-program-lockpick
Lockpick v1.0 $300 - 2 Breaks 1 firewall.
Icon-program-lockpick 2
Lockpick v2.0 $700 - 3 Breaks 2 firewalls.
ProgramMercenary
Mercenary $600 0 Breaks 2 firewalls. +2 PWR cost per use. Cost resets each alarm level.
Icon-program-parasite
Parasite v1.0 $400 - 0 Infect target to break 1 firewall at the start of your turn. PWR cost increases per hosted parasite and starts at 0 PWR.

Meaning: placing a Parasite while there is another active parasite will cost 1 Power, placing a Parasite while there are two other active parasites will use 2 Power, etc.

Icon-program-parasite 2
Parasite v2.0 $500 - 2 Infect target to break 2 firewalls at the start of your turn. PWR cost increases per hosted parasite and starts at 2 PWR.

Meaning: placing a Parasite while there is another active parasite will cost 3 Power, placing a Parasite while there are two other active parasites will use 4 Power, etc.

Program0017
Rapier $600 - 1 Breaks 1 firewall. PWR cost increases by 1 each Alarm Level.

Meaning: at Alarm Level 0 every use of this Program will cost you 1 Power, At Alarm Level 1 > 2 Power, at Alarm Level 2 > 3 Power, etc.

Program0024
Turing - 3 5 Reduces all firewalls by 2. Can't be bought. Final mission of campaign only.
Icon-program-wrench
Wrench v2.0 $600 - 2

Only breaks firewalls exactly equal to 2 strength.

Icon-program-wrench
Wrench v3.0 $600 - 3 Only breaks firewalls exactly equal to 3 strength.
Icon-program-wrench
Wrench v4.0 $600 - 4 Only breaks firewalls exactly equal to 4 strength.
Icon-program-wrench
Wrench v5.0 $600 - 4 Only breaks firewalls exactly equal to 5 strength.

Power ProgramsEdit

All Hacking and Miscellaneous Programs, except Datablast, Daemon Sniffer and Leash, require Power to use. When starting a new new game you get to choose one of three Power Programs: "Power Drip", "Fusion", "Seed", "Faust", "Dynamo", or "Burst". Additional Power Programs can be bought during Server Farm missions from the Gr@nd B@z@@r.

See Comparison of Power-generating programs

v1.11 Program Value* Cooldown PWR Effect
Program0019
Abacus v1.0 $400 - - Grants 4 extra PWR at the start of every mission.
Program0019 2
Abacus v2.0 $550 - -

Grants 6 extra PWR at the start of every mission.

Note: Abacus v1.0 and v2.0 add together for a total of +10 starting PWR. Ideal for speeding through missions when combined with Rapier.

Icon-program burst
Burst $300 2 - Gain 3 PWR, agents get +3 AP. Agents -3 AP while on cooldown.

Contingency Plan DLC Program

Icon-program cycle
Cycle $750 - - All PWR is cleared at the beginning of each turn, then Gain 3 PWR. Passive.

Contingency Plan DLC Program

ProgramDynamo
Dynamo $1000 - - Generate 2 PWR per turn. Disabled until alarm level 2. Passive.
Program0016
Emergency

Reserve

$300 3 - Gain 5 PWR at the start of the turn if PWR is 3 or below. Passive
Icon-program-faust
Faust $300 - - Gain 2 PWR per turn. 20% chance of installing a Daemon. Passive
Icon-program-fusion
Fusion $300 4 5

Gain 3 PWR each turn while on cooldown.

Notice: Fusion was nerfed down to cooldown of 3 in the Fresh Code patch, but brought back up to cooldown of 4 with the DLC. The addition of Burst must have been the balancing factor.

Icon-program-powerdrip
Power Drip $300 - - PASSIVE, Generate 1 PWR point per turn.
Icon-program Root
Root $300 6 0

Gain 6 PWR. -1 PWR per turn on cooldown.

Note: Subtracts 1 PWR from all passive PWR generatrion. Only efficient when ending every turn with 0 PWR. Combines well with Seed.

Icon-program-seed
Seed $350 1 - Your first program each turn costs 4 PWR less to run.
Icon-program-wildfire
Wildfire $400 1 0 Gain 5 PWR. +1 to all FIREWALLS.

Miscellaneous ProgramsEdit

Miscellaneous Programs com with a variety of uses. It is up to you to choose which of these Programs best suit your play style. These Programs can only be bought during Server Farm missions from the Gr@nd B@z@@r.

v1.11 Program Value* Cooldown PWR Effect
ProgramAces
Aces $600 3 2

Spawns a positive daemon which causes all TAGGED guards have -1 armor for 1 turn.

Icon-program Bless
Bless $500 - - Daemons have -2 duration. Minimum duration of 1 turn. Passive.

Contingency Plan DLC Program

Icon-program-charge
Charge $900 - -

All programs -2 PWR cost. +1 cooldown. Passive.

Icon-program-sniffer
Daemon Sniffer $350 3 0 Reveals hidden Daemons when used.

Meaning: it will show you what kind of Daemon is protecting a device like, Authority, Blowfish, Felix, etc. Daemons protecting devices are always shown in the Incognita Mainframe view.

Icon-program Jester
Fool $100 1 0

Reboots a device for 1 turn regardless of firewall strength, spawns a Daemon. Passive: Daemon duration +1

Protip: Great for using alongside Central (due to daemon installation).

Icon-program Halt
Halt $500 - 3

Reboots a device with 3 or less firewalls for 1 turn.

NOTICE: Has been removed from acquirable programs list in the game's code due to its worthlessness.

Programs0013
Hunter $550 3 5 Kills a daemon. 3 turn cooldown. Will kill Plastech modded MK1 guards if their daemon dies.
Programs0014
Leash $500 - - PASSIVE. Control drones for an extra turn (Camea Drones > 3 turns, Obake and Akuma Drones > 2 turns).
Icon-program lightning
Lightning $800 - 8 KO a TAGGED guard for 2 turns. Removes the TAG.
Icon-program-oracle
Oracle $500 - 4

Take over a random camera on the level.

Protip: Combines well with Seed and Mercenary. Normally, cameras never start the mission with daemons on them, but they can become infected.

Icon-program-overdrive
Overdrive $700 - -

All programs -2 cooldown (min 1). +1 PWR cost. Passive.

Icon-program-ping
Ping $450 4 1 Create a distraction noise.
Icon-program rogue
Rogue $300 2 2 Reveal an undiscovered safe.
Icon-program-shade
Shade $500 2 1 Reduces sight range of guards.
Program0020
Taurus $400 - 2 Moves a daemon to a random device (if available).
Icon-program-wings
Wings $500 2 1

Increases AP of all agents by 2. Costs 1 PWR.

Note: This is the rarest program in the game, having between a 1 - 5% chance of appearing anywhere.

Program0018
Wisp $300 - 3 TAGs all visible guards so they can be tracked for the duration of the mission.
  • Sell prices are half the Value prices.
  • All Value prices listed are obtained from the games code rather than the shop interface.

Trivia Edit

  • The hacking program Turing, which is received on the final stage, is named after the Alan Turing, whose work on the breaking the Nazi Engima Machine encryption was considered to have not only handed the Allies a decisive victory, but laid the foundation for the future of cryptography.

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