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Description[]
Programs are used by Incognita to hack Mainframe Devices, for example; Augment Grafters, Drones, Safes and any other device with a firewall.
There also exists programs for the sole purpose of generating PWR, which is needed for most hacking programs.
To further aid your Agents, miscellaneous programs can help give a much needed ace-in-the-hole to the agency.
Additional Programs can be bought from Shopcat's Mini B@z@@r or Gr@nd B@z@@r through server terminals.
Hacking Programs[]
Hacking programs are used to break Firewalls on uncaptured mainframe devices. When starting a new game, you get to choose from one of the following Hacking Programs:
For a detailed analysis of the programs below, see: Comparison of hacking programs.
PWR Generating Programs[]
All Hacking and Miscellaneous Programs, except Datablast, Daemon Sniffer and Leash, require PWR to use.
When starting a new new game you get to choose one of the following PWR Programs:
For a detailed analysis of the programs below, see: Comparison of Power-generating programs.
Icon | Name | Value* | Cooldown | PWR | Effect |
---|---|---|---|---|---|
Abacus v1.0 | 400 CR | - | - | Grants 4 extra PWR at the start of every mission. | |
Abacus v2.0 | 550 CR | - | - |
Grants 6 extra PWR at the start of every mission. Note: Abacus v1.0 and v2.0 add together for a total of +10 starting PWR. Ideal for speeding through missions when combined with Rapier. | |
Burst | 300 CR | 2 | - | Gain 3 PWR, agents get +3 AP. Agents -3 AP while on cooldown. | |
Cycle | 750 CR | - | - | All PWR is cleared at the beginning of each turn, then Gain 3 PWR. Passive. | |
Dynamo | 1000 CR | - | - | Generate 2 PWR per turn. Disabled until alarm level 2. Passive. | |
Emergency Reserve | 300 CR | 3 | - | Gain 5 PWR at the start of the turn if PWR is 3 or below. Passive | |
Faust | 300 CR | - | - | Gain 2 PWR per turn. 20% chance of installing a Daemon. Passive | |
Fusion | 300 CR | 4 | 5 |
Gain 3 PWR each turn while on cooldown. Notice: Fusion was nerfed down to cooldown of 3 in the Fresh Code patch, but brought back up to cooldown of 4 with the DLC. The addition of Burst must have been the balancing factor. | |
Power Drip | 300 CR | - | - | PASSIVE, Generate 1 PWR point per turn. | |
Root | 300 CR | 6 | 0 |
Gain 6 PWR. -1 PWR per turn on cooldown. Note: Subtracts 1 PWR from all passive PWR generation. Only efficient when ending every turn with 0 PWR. Combines well with Seed. | |
Seed | 350 CR | 1 | - | Your first program each turn costs 4 PWR less to run. | |
Siren | ??? CR | - | - | Gain 3 PWR on use. Raises the alarm by 1 on every use. Disabled at Alarm Level 6. | |
Wildfire | 400 CR | 1 | 0 | Gain 5 PWR. +1 to all FIREWALLS. |
Miscellaneous Programs[]
Miscellaneous Programs have a variety of uses, and can give a critical edge when performing an infiltration.
No miscellaneous programs are given during a new game, they must be bought from Shopcat or found as a possible reward from a Research Databank.
Icon | Name | Value* | Cooldown | PWR | Effect |
---|---|---|---|---|---|
Aces | 600 CR | 3 | 2 |
Spawns a positive daemon which causes all TAGGED guards have -1 armor for 1 turn. | |
Bless | 500 CR | - | - | Daemons have -2 duration. Minimum duration of 1 turn. Passive. | |
Charge | 900 CR | - | - |
All programs -2 PWR cost. +1 cooldown. Passive. | |
Daemon Sniffer | 350 CR | 3 | 0 | Reveals hidden Daemons when used.
Meaning: it will show you what kind of Daemon is protecting a device like, Authority, Blowfish, Felix, etc. Daemons protecting devices are always shown in the Incognita Mainframe view. | |
Fool | 100 CR | 1 | 0 |
Reboots a device for 1 turn regardless of firewall strength, spawns a Daemon. Passive: Daemon duration +1 Protip: Great for using alongside Central (due to daemon installation). | |
Halt | 500 CR | - | 3 |
Reboots a device with 3 or less firewalls for 1 turn. NOTICE: Has been removed from acquirable programs list in the game's code due to its worthlessness. | |
Hunter | 550 CR | 3 | 5 | Kills a daemon. 3 turn cooldown. Will kill Plastech modded MK1 guards if their daemon dies. | |
Leash | 500 CR | - | - | PASSIVE. Control drones for an extra turn (Camea Drones > 3 turns, Obake and Akuma Drones > 2 turns). | |
Lightning | 800 CR | - | 8 | KO a TAGGED guard for 2 turns. Removes the TAG. | |
Oracle | 500 CR | - | 4 |
Take over a random camera on the level. Protip: Combines well with Seed and Mercenary. Normally, cameras never start the mission with daemons on them, but they can become infected. | |
Overdrive | 700 CR | - | - |
All programs -2 cooldown (min 1). +1 PWR cost. Passive. | |
Ping | 450 CR | 4 | 1 | Create a distraction noise. It distracts every guard in distance at most 4 from this noise. | |
Rogue | 300 CR | 2 | 2 | Reveal an undiscovered safe. | |
Shade | 500 CR | 2 | 1 | Reduces sight range of guards. | |
Taurus | 400 CR | - | 2 | Moves a daemon to a random device (if available). | |
Wings | 500 CR | 2 | 1 |
Increases AP of all agents by 2. Costs 1 PWR. Note: This is the rarest program in the game, having between a 1 - 5% chance of appearing anywhere. | |
Wisp | 300 CR | - | 3 | TAGs all visible guards so they can be tracked for the duration of the mission. |
- Sell prices are half the Value prices.
- All Value prices listed are obtained from the games code rather than the shop interface.
Trivia[]
- The hacking program Turing, which is received on the final stage, is named after the Alan Turing, whose work on the breaking the Nazi Engima Machine encryption was considered to have not only handed the Allies a decisive victory, but laid the foundation for the future of cryptography.