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Common Augments[]
Augments are cybernetic implants that can be installed to enhance your Agents abilities, provided that the Agent has an empty Augment slot. If an Agent does not have an empty Augment slot, extra slots(four in total) can be installed at a Cybernetics Lab. Augments can also be bought form a Nanofab (regular) or Nanofab Vestibule. Augments that are bought from a Nanofab have to be installed manually and/or can be passed on to other Agents. Augments that are pre-installed in an Augment Grafter at a Cybernetics Lab can only be installed on the current Agent and that Agent must have an empty Augment slot.
Augments are not stackable with the exception of "Distributed Processing", "Titanium Rods", "Penetrating Scanner" and "Piercing Scanner".
Icon | Name | Value* | PWR | Effect | Description |
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Anatomy Analysis | $650 | 3 | Kills do not increase the alarm tracker. Will not activate if power is not available. | A single strike to precisely right location is enough to disrupt most commercial heart monitors. Fortunately, the calculations involved in finding that location are beyond normal human cognition. | |
Carbon Myomer** | $200 | - | Adds one inventory slot. Not stackable. | Replacement Myomer bundle that produces an accessible compartment in unused body space. | |
Chameleon Movement | $300 | - | Gain 6 AP when agent becomes cloaked for any reason. | Contrary to it's name, the Chameleon Movement implant does not allow the host to change their appearance. Rather - it analyzes their surroundings to show them the most inconspicuous path for the way they look. | |
Distributed Processing | $650 | - | 50% chance to gain a PWR point at the beginning of each turn. Stackable | There is plenty of room in the human body to pack in additional processing power. Artificial neural bundles may be implanted into any major muscle mass with minimal loss of strength. | |
HoloCircuit Overloaders | $650 | - | Knock out all enemies in a small area around this agent when agent becomes cloaked for any reason. This will also create a noise that can be heard by guards outside of it's effective range | Modern tactical displays stream terabytes of situational data directly into the corneas of security forces. They also provide an avenue of attack. | |
MicroSLAM Apparatus** |
$520 |
- | Automates environment mapping and uploads all data to Incognita. Returns cash for every % of map explored. | This embedded apparatus implements SLAM (Simultaneous Localization and Mapping) to create an environment map of explored regions and automatically updates the data to the central servers. Floor layouts can later be sold on the black market. | |
Net Downlink | $650 | - | Agent gains 2 AP. (Trigger after any Incognita has broken all the ICE on any firewall)(Max 6 AP per turn) | Offloads some basic brain functions to a remote server, allowing the host to focus on more pressing matters. | |
Penetration Scanner | $650 | - | Melee weapons ignore 1 point of armor. Stackable | A suite of sensors and AI routines that analyze weaknesses in blunt trauma armour. | |
Piercing Scanner | $650 | - | Ranged weapons ignore 1 point of armor. Stackable | A suite of sensors and AI routines that analyze weaknesses in ballistic armour. | |
Predictive Brawling | $300 | - | Gain 6 AP after KOing a guard. Melee only. | P.B. gives full control of the somatic muscles and sensorium to an advanced combat AI. The host consciousness is kept distracted with a combination of soothing nature scenes and chamber music. | |
Skeletal Suspension | $300 | - | Improves the speed of dragging | Nano constucted fiber webbing surrounds the bones, vastly reducing the risk of arthritis. | |
Subdermal Cloak | $400 | 5 |
Renders the user invisible until their next turn after the use of a Stim. |
Replacing the top layer of skin, this circuitry converts the brain and muscle enhancers used in stim to create a holographic projection. | |
Titanium Rods | $400 | - | Deal 1 extra KO damage. Melee only. Stackable | Sometimes the simplest things are the most effective. Metal bones let you hit things really hard. | |
Torque Injectors | $300 | - | Reduces item cooldown by 1 whenever an inventory item is used. | The hand is a versatile, but an inefficient design. By restricting certain axes of motion, we are able to improve the speed and efficiency of others. |
* Sell prices are half Value prices.
** Augments cannot be bought from a Nanofab Fabricator and can only be obtained at a Cybernetics Lab or by shopping for Monst3r.
Unique Special Augments[]
Unique Special Augments are unique to Agents and cannot be bought or sold.
Icon | Name | Description | Effect |
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Decker's Neural Networking | Over the years, most of Decker's vertebrae have been replaced with synthetics of varying quality. When jacked in, the jolts of pain allow him to differentiate subroutines. |
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Archive Decker's Sensory Injector | Many a guard have caught a glimpse of Decker. None have caught him. |
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Internationale's Wireless Emitter | Using her skin as an antenna, Internationale is able to manipulate electronics at a distance. |
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Archive Internationale's Network Siphon | The mark of a great agent is the ability to take your enemy's greatest strength and turn it into their weakness. |
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Shalem 11's Enhanced Optics | Extensive training and a ballistics co-processor lets Shalem direct bullets along optimal trajectories. |
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Banks' Crypto Computer | The quantum descrambler implanted in Banks' cranium makes short work of most encryption. |
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Dr. Xu's Subdermal Tools | Dr. Xu carries the tools of his trade in a purpose-built cavity in his prosthetic arm and allows the agent to manually shut down mainframe devices. |
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Archive Dr. Xu's Thermal Generator | Thermal Generator was a joint project between Dr Xu and his colleague Alex McTeague. A very early design, it is still comparable to the cutting edge of current augment technology. |
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Nika's Adrenal Regulator | In an emergency, Nika can flood her nervous system with hot liquid aggression. Sometimes she does it just for fun. |
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Archive Nika's Discharge Re-router | Nika loves scrambling neurons so much, she had a tech write a custom routine that makes her disrupter recharge itself and everything around it. |
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Sharp's Modular Cybernetic Frame | In his reach to perfect the connection between mind and machine, Alex has converted nearly 90% of his body into a highly modular robotic frame. |
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Archive Sharp's Modular Cybernetic Frame X2 | Each of Alex's earlier MCF designs had their own share own advantages and disadvantages. The X2 had particularly useful benefits, but the bladder containment trouble proved to be too embarassing. |
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Prism's Refraction Chamber | Collects ambient energy from data signals, most efficient during large flurries of network activity such as when firewalls come down. |
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Central's Antiviral Proxy | The highly confidental work of a Daemon engineer, this subdermal chip re-routes PWR from other networked subroutines. Rumor has it that Central has the only prototype. |
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Monst3r's Fabricating Multithreading | As an expert hacker and savvy tech opportunist, Monst3r has built a unique network of hyper efficient Nanofabricator co-routines. |
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Olivia's Ambient Turbine | Olivia knew the acquisition of power would be necessary for her success, on and off the field. |
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Derek's Particle Envelope | You could always trust Derek to find the latest and greatest, but even he might have outdone himself when he captured one of the earliest transport technology prototypes. |
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Draco's Neural Pattern Grid | Mapping human neural tissue is not simple task, especially with the ever changing data of a live subject. However, it is much easier to get a good data pull when the patterns remain constant and still. |
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Rush's Kinetic Capacitor | 20th century watch technology with nearly a century of advancement on top of it. |
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Omni Security Chip | Filled with OMNI security algorithms. Easily the most valuable megabyte and a half of data in the world. |
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Contingency Plan DLC Augments[]
These augments are only available with The Contingency Plan DLC
Icon | Name | Value* | PWR | Effect | Description |
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Pheromone Filter | 550 CR | - |
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Detecting subtle olfactory changes in the environment, this device enhances naturally occurring fight or flight responses in the human body. | |
Kinesiology Brain Chip | 400 CR | - |
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The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain. | |
Cryptology Brain Chip | 400 CR | - |
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The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain. | |
Physiology Brain Chip | 400 CR | - |
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The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain. | |
Legerdemain Brain Chip | 400 CR | - |
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The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain. | |
Gel Injectors | 600 CR | - |
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Mechanisms are bathed in a gel with an extremely low friction coefficient. Unfortunately the gel congeals at a high rate actually making the mobility worse until it is flushed from the system. | |
Reactive Moyomer | 500 CR | - |
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An advanced chemical solution is injected into micro piston fibers that rapidly amp the users mobility for a short time. |