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On File Agents[]

File: #00-000490A-04932325

Deckard profile bsmall

Ex-Corporate Security

Name:

Decker[]

Fullname:

Brian Decker

Age:

38

Years of Service:

9

Gender:

Male

Hometown:

Los Angeles

Class:

Stealth

Augments:

Neural Networking:
Over the years, most of Decker's vertebrae have been replaced with synthetics of varying quality. When jacked in, the jolts of pain allow him to differentiate subroutines.

Abilities:

Can uncover Daemons in adjacent object. +1 Speed.

Weapons:

Neural Disrupter, Modded Cloaking Rig

Bio:

Decker reflects a persona from a bygone era as an act of protest against a world gone mad for technology. Quick on his feet and with his fists, rumor has it that he's packing more augmentations than he's willing to admit. He was chief of security for K&O's California branch until an escalating love affair with the bottle chased him out of the Corporate world.

Assessment:

I found Decker living in a bottle after his termination. He's cleaned up since then, but I keep eyes on, just to be sure. The 20th century thing is an unfortunate affectation, but I'm not paying him for his fashion sense.


File: #00-725114A-12852148

Internationale profile bsmall

Freedom Fighter

Name:

Internationale[]

Fullname:

Maria "Internationale" Valdés

Age:

36

Years of Service:

8

Gender:

Female

Hometown:

Havana

Class:

Engineer

Augments:

Wireless Emitter:
Using her skin as an antenna, Internationale is able to manipulate electronics at a distance.

Abilities:

Scan electronics and access computers from 6 tiles away. +1 Hacking.

Weapons:

Neural Disrupter

Bio:

An ex-airborne scout in the Free Cuban Army, Valdés went underground after the re-annexation of Havana. Several years of freelance action against Corporate interests led to a considerable bounty on her head, and she joined Invisible for the chance to pay it off. Her tactical prowess is legendary, but her conscience can be a liability on and off the field.

Assessment:

Internationale is one of the best all-round operatives I've ever seen, but she's held back by an unfortunate abundance of social concern. If used correctly, she's the bedrock upon which you can build a winning team. Just don't ask her about the plight of the global proletariat.


File: #00-504490A-83654535

Shalem11 profile bsmall

Licensed Assassin

Name:

Shalem 11[]

Fullname:

Raymond "Shalem 11" Malik

Age:

40

Years of Service:

8

Gender:

Male

Hometown:

Beirut

Class:

Sharpshooter

Augments:

Enhanced Optics:
Extensive training and a ballistics co-processor let Shalem direct bullets along optimal trajectories.

Abilities:

Augment gives this agent +1 Armor Piercing with ranged weapons. +1 Strength.

Weapons:

Salvaged Disrupter, Desert Wind

Bio:

Shalem was a licensed assassin with a perfect record and an ego to match. He specialized as a sharpshooter, and would track a target for months, patiently waiting for the perfect shot. Enjoying almost celebrity status, he was able to finance a lavish lifestyle from his contracts. Why he turned away from a life of fame and riches to work for Invisible is an open question.

Assessment:

Shalem is good at covering his tracks. I usually don't employ people I don't understand, but his skill-set was too useful to pass up. He's obviously using us as a means to some personal end. We'll see who shows their hand first.


File: #00-725114A-12852148

Banks Profile bsmall

Burnt-out Wire Thief

Name:

Banks[]

Fullname:

Jolie "Banks" Murphy

Age:

29

Years of Service:

1

Gender:

Female

Hometown:

Dublin, Nua Haven

Class:

Stealth

Augments:

Crypto Computer:
The quantum descrambler implanted in Bank's cranium makes short work of most encryption.

Abilities:

Unlock security doors without a passcard. +1 Anarchy.

Weapons:

Neural Disrupter, Custom Paralyzer

Bio:

Banks earned her hacker nickname siphoning funds from heavily guarded financial accounts. She funneled the proceeds into the rebuilding of her hometown, becoming a local folk hero in the process. After a botched cranial implant, she joined Invisible to get access to the most advanced neuro-rehabilitative care outside of Corporate law.

Assessment:

Even with the brain damage, Banks is one of the most effective hackers I've ever encountered. With stims and neuro-conditioning she's able to stay lucid, but I wonder what kind of long term effects that might have on her stability.


File: #00-121318A-92178746

DrXu profile bsmall

Black Market Academic

Name:

Dr. Xu[]

Fullname:

Dr. Tony Xu

Age:

42

Years of Service:

3

Gender:

Male

Hometown:

Hong Kong

Class:

Engineer

Augments:

Subdermal Tools:
Dr. Xu carries the tools of his trade in a purpose-built cavity in his prosthetic arm. Unfortunately, the large power capacitor needed to charge the EMP impair Xu's stamina.

Abilities:

Knocks out any mainframe systems for 1 turn, Agent's AP is reduced by 1.

Weapons:

Neural Disrupter, Modded Shock Trap

Bio:

Dr. Tony Xu was a brilliant researcher who rose to prominence at the University of Hong Kong. He was caught after one too many 'exploratory' trips into K&O servers, and spent time in a detention center as a result. Too much a liability for any self-respecting University, Xu was unemployable upon release. He joined Invisible to gain personal protection while continuing his research.

Assessment:

Tony Xu's academic papers may as well be in binary to me. I've been told by very clever people that they're very impressive, but I'm more impressed in practical results. He plays the absent-minded professor character well, but when push comes to shove he knows exactly what the score is.


File: #00-910303A-96581742

Nika profile bsmall

Blunt Instrument

Name:

Nika[]

Fullname:

Nika Muratova

Age:

32

Years of Service:

4

Gender:

Female

Hometown:

Saint Petersburg

Class:

Sharpshooter

Augments:

Adrenal Regulator:
In an emergency, Nika can flood her nervous system with hot liquid aggression. Sometimes she does it just for fun.

Abilities:

Augment grants the agent an extra Attack per turn. +3AP per Attack

Weapons:

Nika's Volt Disrupter

Bio:

Muratova served as bodyguard to the head of the most powerful oil company in Russia. A hostile takeover attempt led to an extended melee, during which she neutralized two dozen would-be assassins. She relented only after her employer died of a flash bang-induced heart attack. Not much of a conversationalist, Muratova prefers to let her actions do the talking.

Assessment:

Muratova is a deadly weapon in human form. One would think that such an aggressive style would be a liability, but she makes it work. Just try not make any sudden moves in her peripheral vision if you want your arms to remain in their sockets.


FILE #XX-9485867-84905693

Agent profile Sharp

More machine than man

Name:

Sharp[]

Fullname:

Alex "Sharp" McTeague

Age:

49

Years of Service:

6

Gender:

Male (presumably)

Hometown:

Perth

Class:

Cyborg

Augments:

Modular Cybernetic Frame:
In his reach to perfect the connection between mind and machine, Alex has converted nearly 90% of his body into a highly modular robotic frame.

Abilities:

Starts with 6 augment slots. Each 3 augments installed gives melee weapons +1 KO damage. +1 Hacking.

Weapons:

Neural Disrupter

Bio:

It is arguable whether or not the human being born as Alex McTeague still exists. Driven by an obsession with perfecting his form, he has replaced most of his parts with a mechanical or vat-grown replacement. Originally funding his trans-humanism through corporate bounty hunting, he joined Invisible when his augmentation ambitions grew beyond what is available on the open market.

Assessment:

Most people find Sharp off-putting because of his cybernetic enhancements. I find him off-putting because he's a sociopath with almost no regard for human life. I shudder to think of what he's capable of, and I say this as a person who spends most of her time interfacing with a disembodied artificial intelligence.


FILE #00-910303A-96581742

Agent profiles Prism

Master of Disguise

Name:

Prism[]

Fullname:

Esther "Prism" Martins

Age:

29

Years of Service:

2

Gender:

Female

Hometown:

Nairobi

Class:

Disguise

Augments:

Refraction Chamber:
Collects ambient energy from data signals, most efficient during large flurries of network activity such as when firewalls come down.

Abilities:

Gain +1 PWR when a mainframe device is hacked. Max +2 PWR per turn. +1 Anarchy.

Weapons:

Neural Disrupter

Bio:

Esther Martins was a rising Holovid star when a rival leaked her teenage participation in anti-corporate riots. Fired by her studio and facing an unrelenting public smear campaign, she faked her death and went underground. With her dramatic training and a commandeered holo-rig, she spent a couple years running confidence jobs against corporate execs before joining Invisible.

Assessment:

Esther is one of our newest recruits, and she shows great promise. She's certainly motivated to get back at the Corps, after the smear-job they did on her. I don't keep up with the Holovids, but even I had heard about her so-called 'youthful indiscretions'. The Corps are never more ruthless than when they are trying to control their public image. I feel the same may be said for Esther.


FILE #00-0000000-0000001

Agents Profile Central bsmall

The Leader

Name:

Central[]

Fullname:

Olivia 'Central' Gladstone

Age:

68

Years of Service:

??

Gender:

Female

Hometown:

London

Class:

??

Augments:

Antiviral Proxy:
The highly confidental work of a Daemon engineer, this subdermal chip re-routes PWR from other networked subroutines. Rumor has it that Central has the only prototype.

Abilities:

Gain 5 PWR on any DAEMON install. +2 Anarchy.

Weapons:

Neural Disrupter

Bio:

Olivia Gladstone was the highest-ranking officer in the Pan-Euro Infosec Agency before it collapsed at the end of the Resource Wars. Forced into hiding, she re-emerged as the founder and leader of Invisible Inc. She currently holds the record for highest total corporate bounty ever offered for a single target.

Assessment:

My name is Olivia Gladstone. I ran the Pan-Euro Infosec Agency, back when sovereign governments were still in fashion. After the war I founded Invisible Inc, a freelance intelligence agency. We may work for the corps, but only to serve our own ends. We've been gathering intelligence for years, waiting for the opportunity to bring the whole machine crashing down. Unfortunately, they found us first.


FILE #XX-XXXXXX-XXXXXXX

Agents profile Monst3r

The Information Broker

Name:

Monst3r[]

Fullname:

Derek 'Monst3r' Mossman

Age:

46

Years of Service:

0

Gender:

Male

Hometown:

Manchester

Class:

??

Augments:

Fabricator Multithreading:
As an expert hacker and savvy tech opportunist, Monst3r has built a unique network of hyper efficient Nanofabricator coroutines.

Abilities:

Nanofabricator purchases cost 15% less. +2 Hacking.

Weapons:

Overclocked Neural D.A.R.T.

Bio:

Derek Mossman learned his trade the hard way, running petty info grafts as an orphan in post-industrial Manchester. Seeking access to the latest technologies, he wiped his own record and enlisted with the Pan-Euro Infosec Agency. He rose quickly through the ranks, joining the elite infiltration group run by Olivia Gladstone. Records after the war's end are spotty at best.

Assessment:

Derek was a promising young recruit in the PEIA when the Resource Wars broke out in the 50s. He was my Chief Information Officer during the height of the conflict, and his elite hacking skills have pulled more than a few missions out of the dustbin. When the war ended the price on his head forced him underground. I had been buying intelligence from 'Monst3r' for ages before realizing that it was Derek.


Archived Agents[]

File: #00-000490A-04932325 (archived)

Deckard archive profile bsmall

Antiques Collector

Name:

Decker[]

Fullname:

Brian Decker

Age:

30

Years of Service:

Freelance

Gender:

Male

Hometown:

Los Angeles

Class:

Stealth

Augments:

Sensory Injector:
Many a guard have caught a glimpse of Decker. None have caught him.

Abilities:

Gain +2 AP when seen by the enemy (including peripheral vision). +1 Speed.

Weapons:

Neural Disrupter, Refurbished Revolver

Bio:

Before being shunned out of the executive ranks of the Corporate world, Decker used his significant salary to track down and acquire antiques from decades past. According to rumors, his nostalgic addiction was so strong that he even made some ludicrously expensive modifications to keep some antique augments usable in the modern age.

File: #00-382392A-41190101 (archived)

Internationale archive profile bsmall

Freelancer

Name:

Internationale[]

Fullname:

Maria "Internationale" Valdés

Age:

27

Years of Service:

Freelance

Gender:

Female

Hometown:

Havana

Class:

Engineer

Augments:

Network Siphon:
The mark of a great agent is the ability to take your enemy's greatest strength and turn it into their weakness.

Abilities:

Generate PWR when ALARM LEVEL increases : PWR = 2 x ALARM LEVEL.

Note: it will work even beyond Alarm Level 6 every 5 ticks and generate 14, 16, 18 PWR and so on.

Weapons:

Neural Disrupter

Bio:

During her work as a freelancer in the years following Havana's re-annexation and the San Francisco Accord, Internationale became a legend in the anti-Corporate underground. According to classified documents, she once cost Sankaku over 50 million credits in a single week of subversion and sabotage.


File: #00-504490A-83654535 (archived)

Shalem 11 archive small

Combat Medic

Name:

Shalem 11[]

Fullname:

Raymond "11" Malik

Age:

25

Years of Service:

Freelance

Gender:

Male

Hometown:

Beruit

Class:

Sharpshooter

Gadgets:

Ventricular Lance:
A cardiac shot of aggression straight to the heart. Be sure to punch clean through the rib cage for positive results.

Abilities:

Gives the Agent +1 Armor Piercing to all weapons for 1 turn.

Weapons:

Neural Disrupter, Hand Cannon, Ventricular Lance

Bio:

Shalem's mother was a conscript surgeon during the opening years of the Resource Wars. When she lost the use of her right hand in a mortar attack, she trained young Shalem to wield her scalpel for her. While his true passion lies in ending life, he still remembers how to preserve it.


File: #00-725114A-12852148 (archived)

Banks archive profile bsmall

Robin Hood

Name:

Banks[]

Fullname:

Jolie "Banks" Murphy

Age:

23

Years of Service:

Freelance

Gender:

Female

Hometown:

Dublin, Nua Haven

Class:

Stealth

Gadgets:

Bank's Custom Econ Chip:
This trusty device has probably seen more credits run through its circuits than some small counties.

Abilities:

Collects Credit from consoles instead of Power. (50 Credits per Power point)

Weapons:

Neural D.A.R.T.

Bio:

Banks has always had a way with finances, but she wasn't always so altruistic. In old Dublin she amassed a small fortune from embezzlement and graft, and lived a life of reckless abandon. She found her principles during the Fall Siege, and by the time Dublin Nua was finally liberated she had drained her private accounts several times over.


File: #00-121318A-92178746 (archived)

DrXu archive profile bsmall

The Professor

Name:

Dr. Xu[]

Fullname:

Dr. Tony Xu

Age:

23

Years of Service:

Freelance

Gender:

Male

Hometown:

Hong kong

Class:

Engineer

Augments:

Thermal Generator:
Thermal Generator was a joint project between Dr Xu and his colleague Alex McTeague. A very early design, it is still comparable to the cutting edge of current augment technology.

Abilities:

Once per turn, generate 2 PWR while using an item with a cooldown of 3 or more.

Weapons:

Neural Disruptor, Tony's Modded EMP

Bio:

As a graduate student, Tony Xu's reputation for success was matched only by his reputation for taking certain “academic shortcuts”. His family connections always saved him from outright expulsion, but word spreads quickly around the ivory tower. Undeterred by scandal, he earned his Doctorate in record time and moved on to lucrative freelance security contracts.


FILE #00-910303A-96581742

Agents profile Nika archive

Body Guard

Name:

Nika[]

Fullname:

Nika Muratova

Age:

27

Years of Service:

Freelance

Gender:

Female

Hometown:

Saint Petersburg

Class:

Sharpshooter

Augments:

Discharge Re-router:
Nika loves scrambling neurons so much, she had a tech write a custom routine that makes her disrupter recharge itself and everything around it.

Abilities:

Once per turn, agent's Disrupter Attack reduces all Item Cooldowns by 1.

Weapons:

Neural Distrupter

Bio:

Muratova spent years honing her martial technique, and this training served her well in her previous employment as a body guard. She has broken almost every bone in her body at least once, but it barely slows her down. She claims that it hurts less the more you do it.


FILE #XX-9485867-84905693

Agents Archive Sharp bsmall

The Prototype

Name:

Sharp[]

Fullname:

Alex "Sharp" McTeague

Age:

37

Years of Service:

Freelance

Gender:

Male (presumably)

Hometown:

Perth

Class:

Cyborg

Augments:

Modular Cybernetic Frame X2:
Each of Alex's earlier MCF designs had their own share of advantages and disadvantages. The X2 had particularly useful benefits, but the bladder containment trouble proved to be too embarassing.

Abilities:

Start with 6 augment slots. Each 3 augments installed gives melee weapons +1 ARMOR PIERCING. Agent's AP is reduced by 1

Weapons:

Neural Distrupter

Bio:

Sharp's technological make-up is in constant flux as he tinkers with, and replaces his augmentations. During his bounty hunting days, he preferred a more methodical, precise approach. Freed from the biological weaknesses like fatigue and hunger, he would slowly but relentlessly track down targets and eliminate them from a safe distance. And from down wind, since he hadn't yet worked out the finer details of his waste disposal subsystem.

FILE #00-910303A-96581742

Agents Archive Prism bsmall

The Extra

Name:

Prism[]

Fullname:

Esther "Prism" Martins

Age:

22

Years of Service:

Freelance

Gender:

Female

Hometown:

Nairobi

Class:

Disguise
Augments: Starts with no augment and no empty augment slots; can be upgraded with up to four slots as usual.

Gadgets:

Holo Projection Mesh:
An expensive piece of hardware commonly used in the Holovid industry. Often disdained like lip-syncing on a stage.

Abilities:

Generates a disguise while active (guards and cameras will not notice her; can even open/close doors). Sprinting and attacking disables the effect. Disguise will fail if an enemy observes from 1 tile away. Must not be in sight when activated. Takes 2 PWR to activate, and 2 PWR per turn while active.

Weapons:

Buster Chip I

Bio:

Prism's career didn't take off overnight - she paid her dues like any other up-and-coming actress. She spent years playing extras like 'Young woman with baguette' and 'Confused party-goer' before finally finding her first speaking role: 'Security guard #3'. After her exile, she would use that particular disguise more than once to sneak back into Holovid studio offices at night. It was her highest paying role ever.

DLC: Contingency Plan Agents[]

FILE: #REF PEIA-X MM 0221

Agents Profile Rush bsmall

Adrenaline Junkie

Name:

Rush[]

Fullname:

Collette "Rush" Phan

Age:

28

Years of Service:

??

Gender:

Female

Hometown:

Paris

Class:

??

Augments:

Kinetic Capacitor:
20th century watch technology with nearly a century of advancement on top if it.

Abilities:

Add +1 KO and +1 armor-piercing when running.

Weapons:

Neural Disrupter, Stim I

Bio:

Rush won gold in the High-Altitude Dive and the 5000m Dash at the 2050 Augment Games. 'Augletes' don't often make it to retirement - the experimental nature of their augmentations tends to catch up with them before they cash out - but Collette was on track. And then the Resource Wars broke out.

Seeing her sponsorships dissipate overnight and facing the prospect of being drafted into the notorious Ground Brigades, she opted to join the PEIA. Her high profile makes her unsuitable for social infiltration work, but her raw athleticism comes in handy once subtlety fails.

Assessment:

Collette was headstrong, aggressive, unpredictable, arrogant, hard to work with, and absolutely worth the trouble. She was the master of the smash-and-grab. No agent that I have worked with since could match her speed and ferocity in the field. In hindsight, this was probably her undoing. Had I maintained better discipline amongst the PEIA agents we may not have lost the Istanbul Run.

FILE #REF PEIA-X MM 0103

Agents Profile Olivia bsmall

The Center

Name:

Olivia[]

Fullname:

Olivia Gladstone

Age:

50

Years of Service:

??

Gender:

Female

Hometown:

London

Class:

??

Augments:

Ambient Turbine:
Olivia knew the acquisition of power would be necessary for her success, both in and off the field.

Abilities:

Get PWR equal to KO damage done in melee.

Weapons

Neural Disrupter, Cry Baby

Bio:

Olivia Gladstone first joined the PEIA as an agent, long before the outbreak of the open hostilities. Originally an intelligence officer for the British government, she brought a degree of professionalism to the fledgling organization. A brilliant tactician on the field, she quickly gained a reputation for keeping her composure in even the most dire of situations.

Gladstone was captured during a risky solo mission in 2043. While she eventually escaped, her time in captivity left lasting injuries that impaired her field performance. After retraining as an Operator, she proved even more formidable behind the screen. Her mission ranking was unparalleled when the war began, and it was no surprise when she she was chosen to lead the PEIA when its founding Director defected.

Assessment:

What can I say? When it comes to covert infosec operations, I know more than any living human being on the planet. This is not boasting, it is an undeniable fact bought with long, hard decades of experience.

We could have won the war. I still believe that. But our early efforts were hamstrung by incompetent leadership that refused to accept the severity of the situation. When the Director finally realized how bad it was he defected to the corps. I took over and made it our first priority to recapture him before he gave away too many of our operational secrets. I pulled the trigger myself, and I would do it again in a heartbeat.

FILE #REF PEIA-X MM 0215

Agents Profile Draco bsmall

Creature of Darkness

Name:

Draco[]

Fullname:

Matei "Draco" Cernat

Age:

40

Years of Service:

??

Gender:

Male

Hometown:

Bucharest

Class:

??

Augments:

Neural Patern Grid:
Mapping human neural tissue is not a simple task, especially with the ever changing data of a live subject. However, it is much easier to get a good data pull when the patterns remain constant and still.

Abilities:

User cannot buy skill upgrades. Scanned KO guards generate a random bonus. Dead units scanned will give permanent skill upgrades.

Weapons

Neural Disrupter, Plasma Gun

Bio:

Born with a rare photo-sensitive skin condition, Matei grew up a recluse in a dimly-lit world of dusty books and old stories. His debut neurval 'The Data Vampires', made him a small fortune upon its publication, but he spent much of it resecuring his privacy.

Dogged by rumors of strange augmentations and questions about the real-life inspiration for his macabre works, he eventually faked his own death and retreated into the shadows.

When corporate forces overran his hometown in the first major offensive of the war, he emerged from hiding and offered his skills to the PEIA. Strapped for agents, the PEIA didn't ask too many questions about how a reclusive neurvelist would have attained such skills.

Assessment:

Draco's methods were certainly unconventional, and I took heat for recruiting him. But what my superiors failed to understand was that we were not fighting a conventional war, and we could not afford to limit ourselves to conventional tactics. The corporations had deeper pockets than we did, and were wholly unaccountable to the system of international justice.

I didn't have the luxury of restraint. I was charged with interdicting the enemy's security operations as efficiently as possible, and if bad things happened to a couple of their corpses along the way I make no apologies.

Some day I'll get around to that silly vampire book. Who has time to read nowadays, anyway?

FILE #REF PEIA-X MM 0143

Agents Profile Derek bsmall

Credit Monster

Name:

Derek[]

Fullname:

Derek Mossman

Age:

28

Years of Service:

5

Gender:

Male

Hometown:

Manchester

Class:

??

Augments:

Particle Envelope:
You could always trust Derek to find the latest and greatest, but even he might have outdone himself when he captured one of the earliest transport technology prototypes.

Abilities:

This agent is teleported to the TRANSPORT BEACON when the beacon is activated.

Weapons:

Neural D.A.R.T, Transport Beacon

Bio:

Derek Mossman was a skilled, self-taught hacker who stole and cheated his way out of post-industrial Manchester. His curiosity for exotic technologies far outstripped his means, and he originally joined the PEIA to gain access to the newest toys. Gladstone could see his potential and took him under her wing. Their fortunes at the agency raised together, and when Gladstone took charge she appointed him her second-in-command.

While Derek is a serviceable agent, his true skills lay in logistics. His ability to produce credits and material seemingly out of thin air kept the PEIA fighting strong until the bitter end of the conflict. After the war, he would use those same skills to create one the most extensive private information gathering networks on the planet.

Assessment:

Derek puts on an air of self-interest, but he's got more skin in this game than he's willing to admit. He saw the nasty side of corporate power as an orphan back in Manchester, and he's never forgotten it. He's able to put some of those feelings aside for the sake of business, but when the chips are really down he can still be counted upon.

When I was captured, the agency wrote me off. I don't blame them - not many people walk out of deprogramming chamber the same person they went in as. But Derek kept looking. He tracked down the facility where they were holding me, and was able to remotely hijack a nanofab within. A single neural disrupter in the right hands at the right time can make all the difference in the world.

Notes[]

  • The "Years of Service" information is not visible anywhere in-game. However, if Debug Mode is enabled, this information can be seen in the agent's list of attributes.
  • Similarly, the "Class" and "Home Town" information is also only obtainable via debug mode.
  • The Archived agents files all exist from before their employment at Invisible Inc.
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