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Daemons are special security systems used by the Corporations to further enhance the protection of their mainframe devices. Daemons give your agents or Incognita temporary debuffs (i.e. slow your agents down, lock down Incognita's hacking ability). They spawn randomly on any mainframe devices that exist in the map, but the quantity of them depends on the security level of the mission.
A Reverse Daemon (Algorithm) gives a positive benefit when Incognita successfully counters a daemon when it tried to install. This has a 10% chance of occurring, having Brimstone adds another 10%.
Daemons are initially hidden (meaning you won't know what kind of debuff the Daemon will bring from the first glance), but they can be revealed upon hacking a Daemon Database or using the Daemon Sniffer program or the Scan Chip item.
In Endless-mode, after Day 5, Central will warn you of more powerful daemons. One of these will trigger at the start of every mission from then on.
These are Incognita programs that may affect Daemons and Reverse Daemons:
- Hunter, which kills a single Daemon (this will also kill Plastech Modded MK1 guards that were knocked out).
- Brimstone, which boosts the chance of reverse engineering a Daemon by 10%.
- Daemon Sniffer, which reveals hidden Daemons.
- Taurus, which moves a single Daemon to another mainframe device.
Below is a list of all Daemons and Reverse Daemons:
|Authority||Safes are alarmed.||4-5||Safes are secured and will trigger a nearby guard to investigate when opened. Will also advance alarm by 1.|
|Blowfish||Advances Alarm Tracker.||-||Advances Alarm Tracker by 1, 2, or 3 turns.|
|Countermeasures||Agent locations discovered.||3||
Spawns a guard. One guard is sent to investigate the location of an agent each turn.
This can only be activated at alarm level 3 on Day 5 or further, and during the final mission.
|Felix||Temporarily triples the firewalls on safes.||4-5||Triples firewalls on safes but also gives them 10% more money. Firewalls will revert after daemon duration ends.|
|Failsafe||Reboots 2 objects each turn.||3||
Reboots 2 objects each turn.
This can only be activated during the final mission.
|Fractal||Spawns additional Daemons.||-||Creates two new DAEMON programs on random objects.|
|Labyrinth||Reduces Agents AP.||3-5||Reduces all agent AP by 2.|
|Mask||Daemons are hidden while Mask is active.||3-5||Daemons are hidden.|
|Modulate||Inceases PWR cost.||3-5||Programs cost +2 PWR to use.|
|Paradox||Disables hacking ability||2-3||
Temporarily stops INCOGNITA from hacking.
This is the rarest daemon.
|Rubiks||Raises Firewalls.||-||Raises Firewalls by 1.|
|Siphon||Drains PWR.||-||Drains 2-5 PWR.|
|Validate||Spawns Guard.||-||Brings an additional guard onto the level.|
|Attune||2-3||Decreases all program PWR cost by 1.||Decreases all program PWR cost by 1.|
|Fortune||-||Gain 200 Credits.||Gain 200 Credits.|
|Order||2-3||Increases all agents' AP by 3.||Increases all agents' AP by 3.|
2.0 daemons (aka archdaemons) are stronger versions of some of the above daemons. One of them will trigger at the start of every mission from Day 5 onward in Endless mode.
|Blowfish 2.0||Alarm level increase.||Increases alarm by 10, effectively instantly bringing you to Alarm Level 2.|
|Fractal 2.0||More daemons.||Creates daemons on all objects.|
|Modulate 2.0||Increases PWR Cost.||Programs cost +2 power to use. Duration: 20.|
|Pulse 2.0||Increases Item CD.||+3 to all item cooldowns. Duration: 20|