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Daemons are special security systems used by the Corporations to further enhance the protection of their mainframe devices. Daemons give your agents or Incognita temporary debuffs (i.e. slow your agents down, lock down Incognita's hacking ability). They spawn randomly on any mainframe devices that exist in the map, but the quantity of them depends on the security level of the mission.

A Reverse Daemon (Algorithm) gives a positive benefit when Incognita successfully counters a daemon when it tried to install. This has a 10% chance of occurring, having Brimstone adds another 10%.

Daemons are initially hidden (meaning you won't know what kind of debuff the Daemon will bring from the first glance), but they can be revealed upon hacking a Daemon Database or using the Daemon Sniffer program or the Scan Chip item.

In Endless-mode, after Day 5, Central will warn you of more powerful daemons. One of these will trigger at the start of every mission from then on.

These are Incognita programs that may affect Daemons and Reverse Daemons:

  • Hunter, which kills a single Daemon (this will also kill Plastech Modded MK1 guards that were knocked out).
  • Brimstone, which boosts the chance of reverse engineering a Daemon by 10%.
  • Daemon Sniffer, which reveals hidden Daemons.
  • Taurus, which moves a single Daemon to another mainframe device.

Below is a list of all Daemons and Reverse Daemons:

DaemonsEdit

v1.11 Daemon Effect

Turns

Description
Authority small res
Authority Safes are alarmed. 4-5 Safes are secured and will trigger a nearby guard to investigate when opened. Will also advance alarm by 1.
Daemon Blowfish
Blowfish Advances Alarm Tracker. - Advances Alarm Tracker by 1, 2, or 3 turns.
Daemons Countermeasures
Countermeasures Agent locations discovered. 3

Spawns a guard. One guard is sent to investigate the location of an agent each turn.

This can only be activated at alarm level 3 on Day 5 or further, and during the final mission.

Felix
Felix Temporarily triples the firewalls on safes. 4-5 Triples firewalls on safes but also gives them 10% more money. Firewalls will revert after daemon duration ends.
Daemons Failsafe
Failsafe Reboots 2 objects each turn. 3

Reboots 2 objects each turn.

This can only be activated during the final mission.

Daemon Fractal
Fractal Spawns additional Daemons. - Creates two new DAEMON programs on random objects.
Daemon Labyrinth
Labyrinth Reduces Agents AP. 3-5 Reduces all agent AP by 2.
Mask
Mask Daemons are hidden while Mask is active. 3-5 Daemons are hidden.
Daemons Modulate 2.0
Modulate Inceases PWR cost. 3-5 Programs cost +2 PWR to use.
Daemon Paradox
Paradox Disables hacking ability 2-3

Temporarily stops INCOGNITA from hacking.

This is the rarest daemon.

Daemon Rubiks
Rubiks Raises Firewalls. - Raises Firewalls by 1.
Daemon Siphon small
Siphon Drains PWR. - Drains 2-5 PWR.
Daemon Validate
Validate Spawns Guard. - Brings an additional guard onto the level.

Reverse DaemonsEdit

v1.11 Daemon Turns Effect Description
Daemons Attune Algorithm
Attune 2-3 Decreases all program PWR cost by 1. Decreases all program PWR cost by 1.
Daemons Fortune Algorithm
Fortune - Gain 200 Credits. Gain 200 Credits.
Daemons Order Algorithm
Order 2-3 Increases all agents' AP by 3. Increases all agents' AP by 3.

s2.0 daemonsEdit

2.0 daemons (aka archdaemons) are stronger versions of some of the above daemons. One of them will trigger at the start of every mission from Day 5 onward in Endless mode.

v1.11 Archdaemon Effect Description
Daemon Blowfish
Blowfish 2.0 Alarm level increase. Increases alarm by 10, effectively instantly bringing you to Alarm Level 2.
Daemon Fractal
Fractal 2.0 More daemons. Creates daemons on all objects.
Daemons Modulate 2.0
Modulate 2.0 Increases PWR Cost. Programs cost +2 power to use. Duration: 20.
Daemons Pulse 2.0
Pulse 2.0 Increases Item CD. +3 to all item cooldowns. Duration: 20

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