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The table lists how many power in total can you spend up to certain move if you have a selected power program.

It is assumed starting mission scenario and that you take Lockpick as your hacking program.

Abacus 1.0, Abacus 2.0 and Wildfire are not included here as they are marginally useful

Cycle assumes you have Lockpick and use 2 PWR each turn. Can be nicely coupled with Seed and Parasite

Dynamo is preferable if you like to do aggressive moves from the start, like killing or running into a camera or a sound bug

Emergency reserve assumes you manage your energy ideally to fire it up each turn when it's available. Great with Parasite. May also be good together with the Seed if Seed does not count it as using a program

Faust is very good with Brimstone and Central as a starting Agent

Root assumes you use up 6 PR instantly (e.g. use 3 Lockpicks) and that you manage other PWR sources like consoles perfectly

Seed assumes you use Lockpick every turn. Combines very well with Lockpick 2.0, Hunter/Fusion (costs 1PWR) and Parasite as second hacking program

Alarm level 0 Alarm level 1 Alarm level 2 Alarm level 3 Alarm level 4 Alarm level 5
Turn 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Burst 3 3 6 6 9 9 12 12 15 15 18 18 21 21 24 24 27 27 30 30 33 33 36 36 39 39 42 42 45 45
Cycle 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58
Dynamo 0 0 0 0 0 0 0 0 0 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
Emergency reserve 0 5 5 5 10 10 10 15 15 15 20 20 20 25 25 25 30 30 30 35 35 35 40 40 40 45 45 45 50 50
Faust 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58
Fusion -5 -2 1 2+2 2+5 5 8 9+2 9+5 12 15 16+2 16+5 19 22 23+2 23+5 26 29 30+2 30+5 33 36 37+2 37+5 40 43 44+2 44+5 47
Power Drip 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Root 6 6 6 6 6 6 12 12 12 12 12 12 18 18 18 18 18 18 24 24 24 24 24 24 30 30 30 30 30 30
Seed 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60

Note on Fusion's (x+n): The main value assumes you want to save the necessary power to reactivate Fusion. Add the number if you don't.