Augments[]
Common Augments[]
Augment | Value | Effect | Description | |
---|---|---|---|---|
Anatomy Analyses | $0 | Kills ignore guard heart monitors and do not raise the tracker | A single strike to precisely right location is enough to disrupt most commercial heart monitors. Fortunately, the calculations involved in finding that location are beyond normal human cognition. | |
Chamelon Movement | $300 | Gain 3 AP | Contrary to it's name, the Chameleon Movement implant does not allow the host to change their appearance. Rather - it analyzes their surroundings to show them the most inconspicuous path for the way they look. | |
Distributed Processing | $0 | 50% chance to gain a PWR point at the beginning of each turn | There is plenty of room in the human body to pack in additional processing power. Artificial neural bundles may be implanted into any major muscle mass with minimal loss of strength. | |
HoloCircuit Overloaders | $0 | Knock out all enemies in a small area around this agent | Modern tactical displays stream terrabytes of situational data directly into the corneas of security forces. They also provide an avenue of attack. | |
MicroSLAM Apparatus | $0 | Automates environment mapping and uploads all data to Incognita. Returns cash for every % of map explored | This embedded apparatus implements SLAM (Simultaneous Localization and Mapping) to create an environment map of explored regions and automatically updates the data to the central servers. Floor layouts can later be sold on the black market. | |
Net Downlink | $650 | Agent gains 2 AP | Offloads some basic brain functions to a remote server, allowing the host to focus on more pressing matters. | |
Penetrating Scanner | $0 | Melee weapons ignore 1 point of armor | A suite of sensors and AI routines that analyze weaknesses in blunt trauma armour. | |
Piercing Scanner | $0 | Shots ignore 1 point of armor | A suite of sensors and AI routines that analyze weaknesses in ballistic armour. | |
Predictive Brawling | $300 | Gain 6 AP | P.B. gives full control of the somatic muscles and sensorium to an advanced combat AI. The host consciousness is kept distracted with a combination of soothing nature scenes and chamber music. | |
Sadochistic Pumps | $300 | Killing adds 3 AP | The pump feeds the lizard brain's secretions back onto itself, amplifying the host's natural fight-or-flight response. | |
Titanium Rods | $400 | Deal 1 extra KO damage | Sometimes the simplest things are the most effective. Metal bones let you hit things really hard. | |
Torque Injectors | $300 | Reduces item cooldown by 1 | The hand is a versatile but an inefficient design. By restricting certain axes of motion, we are able to improve the speed and efficiency of others. |
Unique Special Augments[]
Augment (cannot be sold) | Effect | Description | |
---|---|---|---|
Bank's Crypto Computer | Unlocks security doors without a passcard | The quantum descrambler implanted in Bank's cranium makes short work of most encryption. | |
Dead Man's Switch | Activates when host dies. | Killing the host triggers the switch. | |
Deckard's Stealth Rig | Gives +1 AP | Over the years, most of Deckard's joints and tendons have been replaced with synthetics of varying quality. Every step is efficient, silent agony for him. | |
Internationale's Wireless Emitter | Hack consoles 6 tiles away, through walls | Using her skin as an antenna, Internationale is able to manipulate electronics at a distance, even through walls. | |
Nika's Adrenal Regulator | Gives the agent an extra Attack per turn | In an emergency, Nika can flood her nervous system with hot liquid aggression. Sometimes she does it just for fun. | |
Shalem's Enhanced Optic | Gives +1 armor piericing to ranged weapons | Extensive training and a ballistics co-processor let Shalem direct bullets along optimal trajectories. | |
Tony's Sub Dermal Tools | Disables any mainframe devices for 1 turn | Dr. Xu carries the tools of his trade in a purpose-built cavity in his prosthetic arm and allows the agent to manually shut down mainframe devices. |
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