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Common Augments Edit

Augments are cybernetic implants that can be installed to enhance your Agents abilities, provided that the Agent has an empty Augment slot. If an Agent does not have an empty Augment slot, extra slots(four in total) can be installed at a Cybernetics Lab. Augments can also be bought form a Nanofab (regular) or Nanofab Vestibule. Augments that are bought from a Nanofab have to be installed manually and/or can be passed on to other Agents. Augments that are pre-installed in an Augment Grafter at a Cybernetics Lab can only be installed on the current Agent and that Agent must have an empty Augment slot.

Augments are not stackable with the exception of "Distributed Processing", "Titanium Rods", "Penetrating Scanner" and "Piercing Scanner".

v1.1, Pre-release Augment Value* PWR Effect Description
Augments Torso
Anatomy Analysis $650 3 Kills do not increase the alarm tracker. Will not activate if power is not available. A single strike to precisely right location is enough to disrupt most commercial heart monitors. Fortunately, the calculations involved in finding that location are beyond normal human cognition.
Augments Torso
Carbon Myomer** $200 - Adds one inventory slot. Not stackable. Replacement Myomer bundle that produces an accessible compartment in unused body space.
Augments Legs
Chameleon Movement $300 - Gain 6 AP when agent becomes cloaked for any reason. Contrary to it's name, the Chameleon Movement implant does not allow the host to change their appearance. Rather - it analyzes their surroundings to show them the most inconspicuous path for the way they look.
Augments Head
Distributed Processing $650 - 50% chance to gain a PWR point at the beginning of each turn. Stackable There is plenty of room in the human body to pack in additional processing power. Artificial neural bundles may be implanted into any major muscle mass with minimal loss of strength.
Augments Torso
HoloCircuit Overloaders $650 - Knock out all enemies in a small area around this agent when agent becomes cloaked for any reason. This will also create a noise that can be heard by guards outside of it's effective range Modern tactical displays stream terabytes of situational data directly into the corneas of security forces. They also provide an avenue of attack.
Augments Head
MicroSLAM Apparatus**

$520

- Automates environment mapping and uploads all data to Incognita. Returns cash for every % of map explored. This embedded apparatus implements SLAM (Simultaneous Localization and Mapping) to create an environment map of explored regions and automatically updates the data to the central servers. Floor layouts can later be sold on the black market.
Augments Head
Net Downlink $650 - Agent gains 2 AP. (Trigger after any Incognita has broken all the ICE on any firewall)(Max 6 AP per turn) Offloads some basic brain functions to a remote server, allowing the host to focus on more pressing matters.
Augment
Penetration Scanner $650 - Melee weapons ignore 1 point of armor. Stackable A suite of sensors and AI routines that analyze weaknesses in blunt trauma armour.
Augments Head
Piercing Scanner $650 - Ranged weapons ignore 1 point of armor. Stackable A suite of sensors and AI routines that analyze weaknesses in ballistic armour.
Augments Legs
Predictive Brawling $300 - Gain 6 AP after KOing a guard. Melee only. P.B. gives full control of the somatic muscles and sensorium to an advanced combat AI. The host consciousness is kept distracted with a combination of soothing nature scenes and chamber music.
Augment
Skeletal Suspension $300 - Improves the speed of dragging Nano constucted fiber webbing surrounds the bones, vastly reducing the risk of arthritis.
Augments Torso
Subdermal Cloak $400 5

Renders the user invisible until their next turn after the use of a Stim.

Replacing the top layer of skin, this circuitry converts the brain and muscle enhancers used in stim to create a holographic projection.
Augment
Titanium Rods $400 - Deal 1 extra KO damage. Melee only. Stackable Sometimes the simplest things are the most effective. Metal bones let you hit things really hard.
Augments Torso
Torque Injectors $300 - Reduces item cooldown by 1 whenever an inventory item is used. The hand is a versatile, but an inefficient design. By restricting certain axes of motion, we are able to improve the speed and efficiency of others.

* Sell prices are half Value prices.
** Augments cannot be bought from a Nanofab Fabricator and can only be obtained at a Cybernetics Lab.

Unique Special AugmentsEdit

Unique Special Augments are unique to Agents and cannot be bought or sold.

v1.1, Pre-release Augment Effect Description
Crypto Computer
Bank's Crypto Computer Unlocks level 1 security doors without a passcard. The quantum descrambler implanted in Bank's cranium makes short work of most encryption.
Augments Head
Decker's Neural Networking Allows agent to uncover DAEMONS in adjacent objects. Over the years, most of Decker's vertebrae have been replaced with synthetics of varying quality. When jacked in, the jolts of pain allow him to differentiate subroutines.
Augments Head
Decker's Sensory Injector Gives the agent +2 AP when seen by the enemy (including peripheral vision). Many a guard have caught a glimpse of Decker. None have caught him.
Augments Head
Central's Antiviral Proxy Gain 5 PWR on any DAEMON install or reversal. The highly confidental work of a Daemon engineer, this subdermal chip re-routes PWR from other networked subroutines. Rumor has it that Central has the only prototype.
Augments Network Siphon 2
Internationale's Network Siphon Generates PWR when ALARM LEVEL increases. PWR gained: 2x Alarm Level. Continues to work every 5 segments post lvl 6. The mark of a great agent is the ability to take your enemy's greatest strength and turn it into their weakness.
Wireless Emitter
Internationale's Wireless Emitter Allows agent to hack items from a distance, through walls. Automatically reveals nearby mainframe objects within 6 tiles. Using her skin as an antenna, Internationale is able to manipulate electronics at a distance.
Augments Head
Monst3r's
Fabricating Multithreading
Nanofabricator purchases cost 15% less. As an expert hacker and savvy tech opportunist, Monst3r has built a unique network of hyper efficient Nanofabricator co-routines.
Adrenal Regulator
Nika's Adrenal Regulator Gives the agent an extra ATTACK per turn. In an emergency, Nika can flood her nervous system with hot liquid aggression. Sometimes she does it just for fun.
Adrenal Regulator
Nika's Discharge Re-router Once per turn, agent's DISRUPTER ATTACK reduces all ITEM COOLDOWNS by 1. Nika loves scrambling neurons so much, she had a tech write a custom routine that makes her disrupter recharge itself and everything around it.
Augments Torso
Omni Security Chip Used in final mission. Warning: Monster needs a spare augment slot when he finishes the hack or the run can't be finished. Filled with OMNI security algorithms. Easily the most valuable megabyte and a half of data in the world.
Augments Torso
Prism's Refraction Chamber Gain +1 PWR when a mainframe device is hacked. Max +2 PWR per turn. Collects ambient energy from data signals, most efficient during large flurries of network activity such as when firewalls come down.
Enhanced Optic
Shalem's Enhanced Optics Gives +1 armor piericing to ranged weapons. Extensive training and a ballistics co-processor lets Shalem direct bullets along optimal trajectories.
Augments Torso
Sharp's
Modular Cybernetic Frame
Start with 6 augment slots. Each 3 augments installed gives melee weapons +1 KO damage. If drilled out, the maximum augment slots remains at 6. In his reach to perfect the connection between mind and machine, Alex has converted nearly 90% of his body into a highly modular robotic frame.
Augments Torso
Sharp's
Modular Cybernetic Frame X2
Start with 6 augment slots. Each 3 augments installed gives melee weapons +1 armor piercing. If drilled out, the maximum augment slots remains at 6. Each of Alex's earlier MCF designs had their own share own advantages and disadvantages. The X2 had particularly useful benefits, but the bladder containment trouble proved to be too embarassing.
Subdermal Tools
Tony's Subdermal Tools Agent's AP is permanently reduced by 1. At the cost of an attack, can EMP adjacent targets. Disables mainframe devices for 1 turn. Dr. Xu carries the tools of his trade in a purpose-built cavity in his prosthetic arm and allows the agent to manually shut down mainframe devices.
Crypto Computer
Tony's Thermal Generator Once a turn, generates 2 PWR when the agent uses an item with cooldown of 3 or more. Thermal Generator was a joint project between Dr Xu and his colleague Alex McTeague. A very early design, it is still comparable to the cutting edge of current augment technology.

Contingency Plan DLC Augments Edit

These augments are only available with the Contingency Plan DLC

Augment Value* PWR Effect Description
Pheromone Filter $550 - +2 AP when guards wake up Detecting subtle olfactory changes in the environment, this device enhances naturally occurring fight or flight responses in the human body.

Kinesiology Brain Chip

$400 - Sets the agent's SPEED skill to 3. This skill can not be upgraded The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.
Cryptology Brain Chip $400 - Sets the agent's HACKING skill to 3. This skill can not be upgraded The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.
Physiology Brain Chip $400 - Sets the agent's STRENGTH skill to 3. This skill can not be upgraded The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.
Legerdemain Brain Chip $400 - Sets the agent's ANARCHY skill to 3. This skill can not be upgraded The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.
Kinetic Dynamo $400 - Gain +1 PWR every 5 tiles sprinted. These sophisticated micro-dynamos generate and distribute PWR based on rapid kinetic motion.
Gel Injectors $600 - Agents AP is increased by 3. Agent's AP pool goes down 1 per Alarm Level Mechanisms are bathed in a gel with an extremely low friction coefficient. Unfortunately the gel congeals at a high rate actually making the mobility worse until it is flushed from the system.
Reactive Moyomer $500 - Agents AP is reduced by 2. Agent's AP pool goes up 1 per Alarm Level An advanced chemical solution is injected into micro piston fibers that rapidly amp the users mobility for a short time.
Subdermal PDA $600 - Door peeks have full vision.This agent can find corporate Intel in large safes. Allows for a higher attention to detail as well as custom data filters for isolating important info faster.