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Central: "The Corporation has detected Incognita synchronizing with your Agents. Their automated system is hacking through Incognita's encryption and assessing the threat. The longer you stay here, the more security it's going to send to stop you, so time is of the essence!"

Whenever your Agents infiltrate a building Corporate security systems will detect your Agents link to Incognita and automatically starts to hack the comlink to pinpoint the location of your Agents in the building.

The Alarm Tracker Level will increase by one Level every five turns. With each increase in Alarm Level the Corporation Defence System will add counter measures to combat the infiltration of Agents by either capture or killing them. Time is of the essence! NOTE: currently Agents cannot be killed, only KO'ed.

After Alarm Level 6 has been reached the couter will no longer increase. However, the difficulty will keep increasing by spawning 2 Elite Enforcers every 5 turns until the limit of 12 Enemies Security Guards total in the building has been reached.


FTM Scanning AMP c
FTM additionally has a Scanning Amplifier, which will will detect the exact location of one of your Agents when the Alarm Level increases and send the closest Guard to investigate, though this will not alert the guard if he was not already.

These devices can however be hacked and disabled by Incognita. They can also be looted to obtain "Valuable Tech" which can be sold for $300. Stealing "Valuable Tech" will also give you 150 Reputation Points.



Level Easy Normal
Alarm 0 small
Warning message: Incognita comlink detected. Warning message: Incognita comlink detected.
Alarm 1 small
They've cracked Incognita first layer of encryption.
Be careful, the next alarm levels will be quite dangerous.
The corporation is activating additional cameras.
You have one turn before they are fully activated.
Alarm 2 small
The corporation is activating additional cameras.
You have one turn before they are fully activated.
All firewalls are increased by 1.
Alarm 3 small
All firewalls are increased by 1. The corporation has brought 1 more guard to patrol the building.
Alarm 4 small
The corporation has brought 1 more guard to patrol the building. The corporation has brought 1 more guard to patrol the building.
Alarm 5 small
All guards become Alerted.

The corporation has called in 1 Enforcer.

All guards become Alerted.

The corporation has called in 1 Enforcer.

An agent is scanned and a nearby guard will investigate.

Alarm 6 small
Two Additional Elite Enforcers are called in to hunt down your agents.

New Enforcers will replace any Enforcers killed at this alarm level.

Two Additional Enforcers are called in to hunt down your agents.

2 agents are scanned an investigated by nearby guards.

New Enforcers will replace any Enforcers killed at this alarm level.